Independent games

Fly the curve.

Small games about real things — gravity, orbits, momentum — that teach you something true while you play. Built by Jeffrey Stone.

The developer

One person, physical games, no fine print.

I make focused iOS games where the physics is the point — not a backdrop. The current one puts you in the gravity well of a black hole and asks you to think in orbits. More titles are on the way, all built on the same idea: real mechanics, honestly simulated, fun to feel.

Made byJeffrey Stone — solo developer, from design to code to release.
PlatformiPhone & iPad. One-finger playable.
PriceFree, and always will be — no ads, no paywalls, no data collection.
NowSpacewar: Orbital Duel, in TestFlight beta.

The flagship

iOS Beta

Spacewar: Orbital Duel — battle at the singularity.

There's no flat space here. A black hole sits at the center and pulls on everything — you, your opponent, and every shot fired. Good pilots don't fly straight lines: they ride orbits, use the hole's gravity to swing around and line up shots, and treat the singularity as both the deadliest hazard and their best weapon. Learn to think in orbits and you'll win.