Independent games
Small games about real things (gravity, orbits, momentum) that teach you something true while you play. Built by Jeffrey Stone.
The developer
I make focused iOS games where the physics is the point rather than a backdrop. The current one puts you in the gravity well of a black hole and asks you to think in orbits. More titles are on the way, all built on the same idea: real mechanics, faithfully simulated, fun to feel.
Learn something true
Everything in the duel is real physics, and the game became the platform for a small research lab. Both stories are written up here, at whatever depth you're curious about.
The orbit lab
Gravity's user manual: no equations, three toys you can fly. Why falling is flying, why the brakes make you faster, and how to bend a shot around a black hole.
The lab notebooks
One taught itself to fly the ship, and to cheat. One watches the screen and paints everything it recognizes. Real experiments, real failures, with the films.